Brazilian Esports Ventures

Warrior Announced AfroGames and CNB Esports as Industry Partners

Warrior Peripherals, the gaming-focused subsidiary of Multilaser, announced that it will work with the two esports organizations 'AfroGames' and 'CNB Esports' on several projects. Warrior is one of the most well-known gaming peripherals suppliers in Brazil, with its keyboards, mice, and other electronics being used by countless professional gamers in the country.

AfroGames is currently working on a project to teach youth across Brazil about the world of competitive gaming and its many opportunities, while CNB Esports is currently working on hosting a number of professional-grade tournaments. With Warrior sponsoring AfroGames and CNB Esports events, professional players, students, attendees, and more will be able to utilize Warrior-branded equipment while competing, learning, or enjoying engaging esports events.

Image Credit: AfroGames

Esports in Brazil
Opportunities exist for companies to invest in esports education and sponsorship in Brazil, particularly in targeting youth and professionals alike.
Gaming Peripherals and Accessories
Companies that produce gaming peripherals and accessories can benefit from partnering with esports organizations in order to promote their products and increase brand awareness among professional gamers and consumers alike.
Esports Tournaments
Investing in professional-grade esports tournaments can promote business branding and outreach while simultaneously providing opportunities for gamers and students to engage with the industry on a competitive level.

Who This Affects Most

Technology
The technology industry can benefit from expanding into the esports industry by developing innovative gaming products that appeal to consumers and professional gamers alike.
Education
Esports organizations that partner with education companies can contribute to the development of programs that better educate young people about the industry and potential career opportunities within it.
Sports and Entertainment
As esports becomes increasingly mainstream, sports and entertainment industry companies can build partnerships with esports organizations and tap into the market by producing related content and sponsoring tournaments.
SCORE
1.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 2%
Activity 16%
Freshness 13%

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