Authentic Chinese Esports Jerseys

FURIA Signs a Jersey Merchandising Deal with ONWEAR

FURIA recently expanded its reach into the Chinese retail market through a partnership with ONWEAR, an e-commerce company specializing in esports IP merchandise. This collaboration allows Chinese fans to purchase FURIA jerseys directly in their home market. The partnership has the potential to evolve beyond jerseys, with plans to introduce additional merchandise in the future that reflects the evolving values and goals of both organizations.

Under the licensing agreement, ONWEAR will manufacture and distribute FURIA jerseys, ensuring authenticity and quality for Chinese buyers.

"It is a major step to expand our brand into a gigantic market, but it goes beyond that. FURIA is a sociocultural movement that unites people around its values, philosophy, and style. Therefore, the partnership with ONWEAR is also important to overcome geographical barriers and allow more people who connect with us to feel even more part of this movement," said FURIA Co-Founder and Co-CEO André Akkari.

Image Credit: FURIA, ONWEAR

Chinese Esports Merchandising Expansion
Exploring new markets in China through strategic partnerships with e-commerce companies leads to increased accessibility for fans.
Diversification of Esports Merchandise
Introducing a range of products beyond jerseys caters to the evolving interests and values of supporters.
Sociocultural Brand Alliances
Building partnerships that transcend geographical boundaries to create a sense of belonging and unity among like-minded individuals.

Where This Applies

Esports Retail
The collaboration between FURIA and ONWEAR sets the stage for innovative retail experiences tailored to esports enthusiasts.
E-commerce
The expansion into Chinese markets highlights opportunities for e-commerce companies to leverage esports IP for niche merchandising.
Apparel Manufacturing
Manufacturing authentic jerseys for esports teams presents a unique opportunity to meet the demand of a growing market segment.
SCORE
1.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 2%
Activity 2%
Freshness 26%