Gaming Peripheral Partnerships

FURIA is Launching a New Peripherals Partnership with Fallen Gear

FURIA is debuting in the gaming peripherals arena through an exciting partnership with Fallen Gear. This collaboration, driven by a comprehensive licensing and development agreement, is the brand's first project outside of the mainstream esports space.

The product line includes the FURIA Wireless Pantera Mouse and a selection of FURIA-branded mousepads. The Pantera Mouse, set to be released as an exclusive edition, will be available in a limited run, catering to dedicated gamers and avid collectors. These cutting-edge peripherals will be accessible exclusively through Fallen Gear's online storefront, Fallen Store.

“I’m happy that our first peripherals have been developed and released in partnership with Fallen Gear, which, in addition to having a direct connection with our organization through FalleN, is a reference in the Brazilian gaming market,” said André Akkari, Co-Founder and Co-CEO at FURIA.

Image Credit: FURIA

Exclusive Limited-run Products
Limited edition releases like the FURIA Wireless Pantera Mouse create urgency and exclusivity among dedicated consumers.
Collaborative Brand Ventures
Fallen Gear partnering with FURIA exemplifies how co-branding actively leverages shared reputation and market influence.
E-sports Merchandise Expansion
Entering the gaming peripherals market allows esports organizations such as FURIA to diversify revenue streams and engage their fanbase beyond competition.

Industries Being Reshaped

Gaming Hardware
Innovative partnerships in gaming hardware like FURIA's initiative drive the evolution of high-performance tools for gamers.
E-commerce Platforms
Exclusively releasing products through online storefronts like Fallen Store enhances the direct-to-consumer sales channel.
Licensing and Branding
Comprehensive licensing and development agreements open new avenues for brands to expand their market presence and product lines.
SCORE
1.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 2%
Activity 6%
Freshness 31%