Anxiety-Alleviating Hospital Apps

The UnMonsters App Helps Pediatric Patients Stay Calm

In order to alleviate the anxiety that comes from sitting in a hospital waiting room, Tampa's St. Joseph’s Children’s Hospital teamed up with design firm Haneke Design to create an interactive app called 'UnMonsters.' As "the first hospital-based game app in the country," UnMonsters sets a new precedent for treating pediatric patients.

UnMonsters is a mobile app for kids that can be played on a smartphone or tablet. The game itself is set in a hospital and the goal is to capture all the different creatures lurking in each room. In addition to catching monsters, players must also answer health-related questions each round, which add an educational component to the game. There is even a social feature that allows kids to play with other patients in the hospital.

The idea behind the new app is to make children more comfortable in a hospital setting by giving them a distraction that alleviates anxiety and keeps them entertained.

Interactive Hospital Apps
The development of interactive apps for hospitals offers a disruptive innovation opportunity to alleviate anxiety and provide entertainment for patients.
Gamification in Healthcare
The integration of gaming elements in healthcare apps creates a disruptive innovation opportunity to engage patients and make their experience more enjoyable.
Social Connectivity in Pediatric Healthcare
The inclusion of social features in pediatric healthcare apps presents a disruptive innovation opportunity to connect patients and provide a sense of community during hospital stays.

Who This Affects Most

Healthcare Technology
The healthcare technology industry can benefit from developing innovative apps that improve patient experiences and outcomes.
Mobile Gaming
The mobile gaming industry has an opportunity to expand into the healthcare sector by creating entertaining and educational apps for patients.
Pediatric Healthcare
The pediatric healthcare industry can embrace interactive apps to create a more positive and engaging hospital experience for young patients.
SCORE
0.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Millennial
  • Gen X
  • Gen Alpha (primary audience)
POPULARITY
Popularity 6%
Activity 3%
Freshness 8%