Experimental Micro-Amusement Parks

Two Bit Circus Will Blend Vintage Carnivals with Modern Tech

Amusement parks are often incredibly expansive outdoor spaces, but experimental entertainment company Two Bit Circus is aiming to change this concept with its first micro-amusement park. Opening in September 2018, this 40,000-square-foot modern playground will feature a blend of digital and physical arcade games and will serve as the first experience in a series of ventures.

According to Brent Bushnell, CEO of Two Bit Circus and son of Atari co-founder Nolan Bushnell, this new micro-amusement-park will function as a "movie theater for [the] interactive. It has zones, just like an amusement park, with different games in each area.” The place is essentially an amalgamation of old-school carnival games, circus performances, vintage video games and arcades, all of which feature a twist using future tech.

Image Credit: Dean Takahashi

Micro-amusement Parks
The creation of smaller and tech-innovative amusement parks will cater to consumers who are unable to experience broader parks due to location or price, opening the door to similar companies to create micro-experiences.
Digitally-enhanced Carnival Games
By blending nostalgic carnival games with technology advancements, companies can create unique experiences for consumers that maintain a sense of tradition while also being innovative in their approach.
Interactive Entertainment Experiences
Introducing mixed-media entertainment that includes physical and digital games and interactive installations will attract audiences who crave a more immersive experience.

Sectors Adopting This

Theme Parks
Theme parks can innovate by adding smaller and cost-effective options for consumers with limited resources by creating mini-high-tech amusement parks utilizing similar tech advancements.
Carnivals
Fusing vintage carnival games with innovative technology could provide an opportunity for a new and exciting way to experience carnivals, attracting a broader audience.
Gaming Industry
By experimenting with immersive gaming experiences that highlight mixed-media games, companies can set themselves apart and attract a wider range of gamers.
SCORE
3.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 52%
Activity 51%
Freshness 8%