Shape-Shifting Films

The Tangible Media Group Made This Technology for Quick Digital Fabrication

The Tangible Media Group is a section of the MIT Media Lab, which has developed a shape-shifting material called ‘Unimorph.’ The material is actually made into a thin film and can be used for multiple purposes.

The film is comprised of thermoelectric copper and thermally sensitive polyethylene. Through the use of these temperature-activated materials, the film is able to change and move. Each film can be unique in its own way by changing the thickness of the copper layer, which will change the shapes due to the different reaction from the temperature alterations.

The Tangible Media Group designed the material to be able to twist, curl, bend and take on shapes such as pyramids, flowers and cones. While the prototype is still being adjusted the material can be used for things from iPad covers to small discrete reading lamps.

Shape-shifting Materials
The development of shape-shifting materials like Unimorph opens up opportunities for innovative product designs and applications.
Thermoelectric Technology
Thermoelectric materials, like the copper used in Unimorph, have the potential to revolutionize industries that rely on temperature control and energy conversion.
Customizable Fabrication
The ability to easily change the thickness of the copper layer in Unimorph film allows for personalized and unique products, creating opportunities for customized manufacturing processes.

Who This Affects Most

Consumer Electronics
Shape-shifting films can be used in the production of flexible and customizable electronic gadgets, providing new design possibilities and improved functionality.
Interior Design
Shape-shifting materials can be used to create dynamic and adaptable furniture and decor, enabling transformative and interactive spaces.
Lighting
The use of shape-shifting films in the production of lighting fixtures offers the potential for modular and adjustable lighting solutions that can be easily customized for different environments.
SCORE
2.7 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 17%
Activity 55%
Freshness 8%

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