Atmospheric Skateboarding Games

The Developers of Pathless and Abzu are Back with Sword of the Sea

'Giant Squid,' the game development studio behind hit titles such as 'Abzu' and 'The Pathless,' is returning again to the PlayStation 5 with the all-new game 'Sword of the Sea.' Giant Squid games are popular for their atmosphere, soundtrack, implicit story, and all-around mood. The studio's games are intended to be relaxing cinematic experiences rather than intense blood-pounding experiences.

In Sword of the Sea, players will embark on a quest with a new movement item called the Hoversword. The Hoversword is essentially a floating skateboard shaped like a sword. In the trailer, the player is shown doing skateboard tricks over large sand dunes, sailing across the sand at high speeds, and observing the strange occurrences in the environment, such as flying whales.

Image Credit: Giant Squid

Atmospheric Gaming
Opportunity for game developers to create immersive games that prioritize atmosphere, soundtrack, and mood over traditional gameplay mechanics.
Innovative Movement Options
Opportunity for game developers to create unique and exciting movement options for players, such as the Hoversword in Sword of the Sea.
Relaxing Gaming Experiences
Opportunity for game developers to prioritize creating relaxing cinematic experiences over adrenaline-pumping gameplay in order to appeal to a wider audience.

Sectors Adopting This

Video Game Development
Atmospheric gaming experiences like Sword of the Sea are becoming increasingly popular, presenting new opportunities for game developers to create cutting-edge games that prioritize mood and atmosphere over traditional gameplay mechanics.
Action Sports
Sword of the Sea's Hoversword concept combines elements of skateboarding and hoverboarding, presenting an opportunity for action sports companies to create new and innovative products in this space.
Virtual Reality
Atmospheric and immersive gaming experiences like Sword of the Sea and Abzu present a unique opportunity for virtual reality technology and companies to create even more immersive gaming experiences for players.
SCORE
2.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 20%
Activity 28%
Freshness 17%