Arcade-Themed Card Games

The Street Fighter Deck Building Game is Inspired by a Digital Classic

The Street Fighter Deck Building set is inspired by the nostalgic arcade game and lets players take on the persona of iconic characters like Ryu, Chun-Li or Ken among others.

While each player begins the game with 10 basic cards, they are able to build on this deck with each turn, building new skills and earning achievements with each hand. When playing, participants will fight competitors in exotic destinations and can advance to new levels after defeating the game's Stage Bosses -- similar to those in the nostalgic arcade game version.

As more Millennials embrace board games and other unplugged entertainment options, digital gaming brands are catching on and creating low tech versions of their most popular videogame offerings.

Retro Card Games
Creating card games that are inspired by nostalgic video games presents an opportunity to tap into the growing popularity of retro gaming among Millennials.
Deck Building Games
The rise of deck building games offers a chance for gaming brands to translate their digital video game experiences into physical card games that allow players to build new skills and strategies.
Arcade-inspired Board Games
Designing board games that capture the essence of iconic arcade games like Street Fighter provides an opportunity to bridge the gap between digital and analog gaming experiences.

Sectors Adopting This

Gaming
The gaming industry can create and market card games inspired by popular video games, targeting a market of Millennials seeking nostalgic gaming experiences.
Board Games
Board game manufacturers can capitalize on the rising trend of unplugged entertainment by developing arcade-inspired board games that appeal to both video game enthusiasts and traditional board game players.
Card Game Publishing
Card game publishers have an opportunity to partner with digital gaming brands and translate their popular video game franchises into engaging deck building card games.
SCORE
2.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 31%
Activity 26%
Freshness 8%

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