Gesture-Controlled Sound Systems

The Soundsitive Speaker Makes You Look Like a Magician

Although almost all devices and gadgets are embracing touch technology to give it that modern, even futuristic, look and feel, the Soundsitive Speaker is embracing what will probably be the next step: gesture technology. Instead of leaving those greasy fingerprints all over your expensive and beloved techy possessions, the Soundsitive Speaker shows you another way to go about using them.

Created by industrial designer J.C. Karich, the Soundsitive Speaker debuted during the Designlab show in Paris earlier this year. Although the Soundsitive Speaker doesn't look very impressive from the outset since it sports a simple, circular wooden look, it does impress due to its apparent levitating function. As though making the user seem like a magician, the Soundsitive Speaker's wooden sleeve raises and lowers to control the volume by gesture. You can skip through songs by swiping your hand over the speaker as well.

Gesture-controlled Technology
Develop new products and services that utilize gesture control technology to enhance user experience and interaction.
Levitating Design
Explore innovative designs that incorporate levitation as a unique feature to captivate consumers and create a sense of awe and wonder.
Touch-free User Interfaces
Invest in the development of touch-free user interfaces that reduce the need for physical contact and provide a more hygienic and futuristic experience.

Sectors Adopting This

Consumer Electronics
Integrate gesture control technology into various consumer electronics, such as speakers, televisions, and smartphones, to create a more intuitive and immersive user experience.
Design and Creative Services
Collaborate with industrial designers and creative professionals to create visually stunning products with levitating features that differentiate from competitors and attract consumer attention.
Healthcare and Wellness
Apply touch-free user interface technology to healthcare and wellness devices, such as medical equipment and smart wearables, to minimize cross-contamination and improve patient experience.
SCORE
0.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 2%
Activity 4%
Freshness 8%