Wearable Tactile Toys

Smash-a-Ball is a Wearable Electronic Game for Visually Impaired Kids

Nadia Guevara and Pedro Bori, a pair of educational psychologists from Mexico teamed up to create Smash-a-Ball, a wearable toy that fosters cognitive development in children with vision impairments. The game consists of a few parts, including a backpack, a wrist-worn band and a board that provides tactile feedback. As Bori describes: "When the child is wearing the backpack he will get tactile stimulus from the backpack in a way that he/she has to mimic with the main board, as fast and precise possible."

With components that give feedback and stimuli for pattern matching, this helps to improve a child's memory, reaction time, spatial awareness and confidence. In a child's later life, these skills are vital for adapting to unfamiliar environments and situations.

Wearable Tactile Education
Creating wearables with not just visual, but tactile stimuli to aid learning in children with disabilities.
Electronic Toys for Inclusion
Designing games and toys with electronic components that remove barriers to play and empower children with disabilities.
Assistive Technology for Play
Developing technologies that foster cognitive development and enable play in children with disabilities.

Where This Applies

Toy Manufacturing
Innovating in the toy manufacturing industry to accommodate children with disabilities and provide more inclusive play experiences.
Assistive Technology
Providing cognitive and sensory assistive technology for persons with disabilities to advance the field of disability inclusion.
Education Technology
Incorporating touch and feedback in education-technology-enabled learning tools to promote cognitive development in children with disabilities.
SCORE
1.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 28%
Activity 20%
Freshness 8%