Playful Electricity Generation

A Skipping Rope Lamp Uses Daytime Games to Power Light at Night

The conception of this skipping rope lamp is a beautiful example of how energy exercised during play can be repurposed to fuel the basic devices of modern life. Bae Gyu Ri has brilliantly suggested that a jump rope could be manufactured with the capacity to harness and convert kinetic energy from its users.

During the day, children could have an hour of fun with this playing, encouraging group games or solo skipping. The movement of the cord between the handles would be channeled into the device, getting stored in internal batteries. Should the family need illumination after the sun has set, the pair of charged handgrips would serve as two lanterns. These skipping rope lamps would prove invaluable in communities without electricity and places that could benefit especially from free and eco-friendly electricity.

Playful Electricity Generation
Create innovative products and devices that allow people to generate electricity through play.
Kinetic Energy Utilization
Develop technology that harnesses, converts, and stores kinetic energy for later use.
Eco-friendly Energy Solutions
Promote the use of renewable energy sources and creative solutions that reduce the carbon footprint.

Industries Being Reshaped

Toy and Game Industry
With increasing demand for eco-friendly toys and games, companies could create products that generate electricity through play.
Renewable Energy Industry
Companies and organizations could research, develop, and promote innovative and sustainable energy solutions.
Lighting Industry
Utilize new technology to create eco-friendly and energy-efficient lighting solutions, such as the skipping rope lamp.
SCORE
5.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: South America, Asia, Africa
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 69%
Activity 72%
Freshness 8%