Olympic Gymnast NFTs

Simone Biles Set to Launch First-Ever NFT Collection Via Autograph

American Olympic gymnast Simone Biles is the latest superstar athlete to partner with Autograph, an NFT platform cofounded by Tom Brady, to release a range of digital collectibles powered by blockchain technology -- i.e., non-fungible tokens. In addition, Biles will become a member of Autograph's advisory board, joining other prominent athletes, including Tony Hawk, Naomi Osaka, Tiger Woods, and Derek Jeter.

According to Biles, the collection will consist of over 10,000 one-of-a-kind NFTs, with a starting price of $12 US. The new digital content will only be available on Autograph.io and DraftKings Marketplace, another newly launched sports-specific NFT platform.

“As I look ahead in my career, I’m really interested in diversifying my creative skills and connecting with my fans in a new way,” said Biles, about her decision to embark on producing a digital-only collection of NFTs.

Image Credit: Shutterstock

Athlete NFT Collections
The rise of athlete NFT collections presents an opportunity to disrupt traditional sports merchandise and memorabilia industries.
Blockchain-powered Digital Collectibles
The use of blockchain-powered technology for digital collectibles opens new possibilities in ownership and authenticity verification.
NFT Advisory Boards
The creation of NFT advisory boards, such as Autograph's board of prominent athletes, provides an opportunity for industry leaders to shape the future of digital collectibles.

Where This Applies

Sports Memorabilia Industry
The sports memorabilia industry can be disrupted by the use of blockchain and NFT technology for collectibles.
Digital Art Market
The rise of NFTs for sports collectibles presents an opportunity to expand the digital art market.
Online Marketplace Platforms
Online marketplace platforms, such as Autograph.io and DraftKings Marketplace, can benefit from the rising popularity of blockchain-powered digital collectibles.
SCORE
5.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 67%
Activity 89%
Freshness 11%