Reimagined Building-Block Campaigns

LEGO Group Launched 'She Built That' to Defy Stereotypes

The LEGO Group has launched 'She Built That,' a global campaign that redefines what it means to be a builder by challenging long-standing gender stereotypes. Conceptualized and executed by an all-girls creative team from Gen Z and Gen Alpha, the campaign centers on a visually striking music video that celebrates imagination, resilience, and female-led innovation.

This initiative signals the beginning of a larger, yearlong effort to champion inclusivity in play. Upcoming rollouts will include interactive digital experiences, hands-on creativity workshops, and new product lines—all crafted to empower girls to shape their own narratives as builders. Additionally, in-store workshops exploring themes such as 'Friendship' and 'Summer Fun' are currently available for girls aged 6–12.

The campaign also pays tribute to groundbreaking women in science and design, including Hedy Lamarr and Dagny Holm, linking past and present to inspire the next generation of builders with purpose and ambition.

Image Credit: LEGO Group

Gender-inclusive Play
The rise of campaigns like 'She Built That' highlights a shift towards gender-inclusive play experiences, encouraging toy companies to rethink traditional gender roles.
Empowering Content for Gen Z and Gen Alpha
Innovative content targeted at younger generations is blending creativity and social messages, offering new avenues for brands to connect authentically with Gen Z and Gen Alpha.
Interactive Product Experiences
The introduction of digital and in-person interactive workshops reveals a growing demand for product experiences that go beyond mere consumption, focusing on active participation and learning.

Sectors Adopting This

Toy Manufacturing
Toy manufacturing is undergoing a transformation with the emphasis on inclusivity and diversity, challenging companies to expand their product lines and marketing strategies.
Digital Media and Entertainment
The integration of digital content with tangible products offers innovative opportunities for the digital media and entertainment industry to create multi-layered engagement strategies.
Education and Learning
Incorporating playful learning experiences in campaigns offers the education industry new methods to engage children in skill-building activities outside the traditional classroom setting.
SCORE
4.7 out of 10
GENDER
30% Men70% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 44%
Activity 50%
Freshness 48%