Community Tournament Series

Rival and New Balance Launch a New Rocket League Tournament Series

New Balance and gaming platform Rival are working together to create a new community tournament series. Fans will get the opportunity to compete in the first Rocket League tournament for a chance to win New Balance apparel and footwear. The tournament is scheduled to take place in the spring.

Since its founding in 2019, Rival has collaborated with a range of traditional sports teams in an effort to unite the worlds of esports and traditional sports. The competitions will provide the public with exclusive access to the New Balance brand through athletes, ambassadors, and exclusive merchandise.

“The world of gaming is an increasingly important medium due to the sense of community and connectivity that the experience fosters. We are excited to formally announce a relationship with Rival to bring unique and immersive gaming tournaments to consumers," said Chris Davis, New Balance CMO and SVP of Merchandising.

Image Credit: Rival, New Balance

Community Gaming Tournaments
More brands will collaborate with gaming platforms to create community gaming tournaments to boost brand awareness and foster greater community engagement.
Esports and Traditional Sports Alliance
More esports and traditional sports collaborations will happen to bring the two worlds together, deepen viewership, and expand brand opportunities.
Exclusive Access to Brands Through Athletes and Ambassadors
Brands will use athletes and ambassadors to deliver exclusive access to their merchandise and drive brand interest among gamers.

Where This Applies

Sports Apparel and Footwear
Sports apparel and footwear brands will continue to leverage community gaming tournaments to showcase their products and engage fans.
Gaming Platforms and Esports
As esports and gaming platforms continue to grow, more opportunities for brand sponsorships and collaborations will emerge.
Traditional Sports Teams
Traditional sports teams and leagues will continue to forge partnerships with gaming platforms to tap into the growing esports market and deepen fan engagement outside of traditional game broadcasts.
SCORE
3.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 34%
Activity 42%
Freshness 17%