Tetris Covered City Buildings

The 'Retro Arcade Gaming Building Facade' in Brazil is Old-School

The 'Retro Arcade Gaming Building Facade' in Sao Paulo Brazil features a major lit up Tetris game made possible from the use of an iPad. The 30,000 square foot facade on the side of the cultural center also allows for Pac-Man and Space Invaders alongside the classic Tetris game.

Gamers can use an iPad to connect to the game and use the controls on the iPad to direct the light on the side of the building. Passersby traffic in the video featured were sharing their experiences of enjoyment and pressure from playing the game in front of a major crowd in downtown Sao Paulo.

The street-art video game tribute to these classic arcade games made for some awesome street fun for the citizens and visitors to Sao Paulo, Brazil.

Interactive Building Facades
Creating interactive building facades that incorporate classic arcade games through the use of technology like iPads presents opportunities for engaging and entertaining experiences in urban environments.
Gaming Integration in Public Spaces
Integrating video games into public spaces, such as cultural centers or city buildings, offers a unique way to attract and engage people of all ages, fostering a sense of community and entertainment.
Street-art Video Game Tributes
Combining street art and video games in public spaces provides an opportunity for artists to showcase their creativity while immersing viewers in a nostalgic gaming experience.

Where This Applies

Architecture
Architects and designers can explore the potential of incorporating interactive elements into building facades to create visually stunning and memorable environments.
Entertainment
The entertainment industry can leverage the integration of video games in public spaces to draw in and entertain audiences, offering a new form of interactive entertainment.
Street Art
Street artists can find opportunities to collaborate with city planners and cultural institutions to create innovative art installations that blend traditional street art with interactive gaming elements.
SCORE
3.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 24%
Activity 58%
Freshness 8%

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