Connected Lamp-Style Projectors

The 'Light House' Projector Concept by Gyung Min Lee is Immersive

Projection technology is continuing to evolve within the modern home, so the 'Light House' projector concept gives us a glimpse into how it might be elevated in the near-future. Designed by Gyung Min Lee, the projector features a freestanding design that sits almost anywhere in the room to project imagery in a range of directions. The dual-projector design of the unit means it can deliver a far more immersive user experience and push the boundaries of existing projection technologies to incorporate interactivity.

The 'Light House' projector concept also functions as a light thanks to six LEDs that surround the lens to help set the mood in a space or create a theme. The projector also features a metaverse-connected functionality to help users build scenes right into their home.

Immersive Projection Technology
Projection technology is evolving to create a more immersive user experience, opening up opportunities for more interactive and engaging content.
Multi-directional Projectors
Freestanding projectors that can project in a range of directions bring versatility and flexibility for projecting content in any room or space.
Connected Living Spaces
The incorporation of metaverse-connected functionality into home projectors opens up new opportunities for creating personalized and interactive living spaces.

Industries Being Reshaped

Home Entertainment
The 'Light House' projector concept offers an opportunity for companies in the home entertainment industry to develop new and innovative products that create a more immersive viewing experience for users.
Interior Design
Multi-directional, freestanding home projectors can become an integral part of interior design, offering new ways to incorporate digital art and theme-setting lighting into spaces.
Virtual Reality
The metaverse-connected functionality in the 'Light House' projector concept offers opportunities for virtual reality companies to expand into the home entertainment market and create more personalized and interactive VR experiences.
SCORE
6.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 88%
Activity 85%
Freshness 14%