Accessibility-Focused Controllers

The Project Z Controller Helps Disabled People Game Better

Gaming has exploded in popularity and Microsoft is hoping to make it easier for those with disabilities with its new accessibility Xbox controller, dubbed the Project Z controller. To make the controller more user-friendly, the Xbox team increased the A and B pads to be quite oversized, replaced the analog stick with a d-pad and enlarged the navigation and start buttons. The proposed controller has only been leaked at this point, but it is expected to be officially shown at E3 2018.

The leaked image provides a decent amount of context to the final controller, with oversized buttons and a three-light LED indicator, but there is also quite a bit to be explained. A variety of inputs litter the top of the Project Z controller that will most likely be programmable for other controls. A USB port can be seen on the side of the Project Z controller which lends greater cadence to the idea of programmable buttons.

Image Credit: Microsoft

Accessibility-focused Controllers
The Project Z controller showcases the trend of creating gaming controllers that cater to the needs of disabled individuals.
Increased Button Size
The oversized A and B pads on the Project Z controller reveal the trend of designing controllers with larger buttons for improved accessibility.
Programmable Inputs
The variety of programmable inputs on the Project Z controller highlights the trend of controllers that offer customizable button mapping options.

Who This Affects Most

Gaming
The gaming industry can leverage the trend of accessibility-focused controllers to develop inclusive gaming experiences for disabled individuals.
Technology
The Technology industry can explore the trend of increased button size in controllers to develop products that cater to users with different physical abilities.
Design
The Design industry can tap into the trend of programmable inputs in controllers to create user-friendly interfaces for various interactive devices.
SCORE
3.6 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, South America, Europe, Asia
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 79%
Activity 20%
Freshness 8%

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