AR Pizzeria Games

Osmo's 'Pizza Co.' Helps Kids Learn Financial Literacy By Selling Pizzas

For decades, the lemonade stand served as kids' best way to gain a sense of the entrepreneurial spirit, but Pizza Co., a game from Osmo, revolutionizes how kids can learn about both running a business and financial literacy. In Pizza Co., kids own and operate a pizzeria, using augmented reality pizza and toppings to serve digital characters.

The Pizza Co. game puts kids in a fantasy land full of hungry animals looking to grab a slice of pizza. In their stores, kids need to tend to the animal customers (as displayed on their iPad screen,) taking orders and using the toppings included in the Pizza Co. set to make the perfect pie.

While they play, kids learn about important financial ideas like profit and loss, managing supplies and the benefits of good service.

Augmented Reality Learning
Use of AR technology for immersive and interactive learning experiences
Gamification for Financial Literacy
Integration of game elements to teach financial literacy to children
Edutainment for Entrepreneurial Skills
Incorporation of entertainment value in educational content to develop entrepreneurial skills

Industries Being Reshaped

Education Technology
Developing and marketing AR-based educational content to improve learning outcomes
Gaming
Creating and offering games with financial literacy education elements for kids, expanding the target market for gaming industry
Early Childhood Development
Providing innovative learning materials for children to encourage and support development of entrepreneurial skills
SCORE
6.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Millennial
  • Gen X
  • Gen Alpha (primary audience)
POPULARITY
Popularity 97%
Activity 98%
Freshness 8%