3D Ocean-Imitating Furniture

Mathieu Lehanneur's Ocean Memories are Crafted From Marble and Bronze

Designer Mathieu Lehanneur creates the Ocean Memories collection, which is comprised of furniture crafted from marble and bronze. The capsule features a selection of tables, stools, and benches designed to imitate the surface of the ocean's movement. The series is crafted using a unique 3D special effects software, often used by the film industry but implemented in Ocean Memories to translate the ocean currents into a form that can be digitally applied. Following this process, blocks of stone are cut by machine to replicate these digitally captured structures before a hand polishing process resulting in a glossy, liquid finish.

Showcasing at the Carpenter's Workshop Gallery in Paris, Leganneur incorporates this digital technology to create monolithic benches, tables, and stools in grey and white marble, and polished bronze as well.

Ocean-inspired Furniture
There is an opportunity for furniture designers and manufacturers to create pieces that utilize 3D technology to portray the movement and beauty of the ocean.
Digital Sculpting
There is an opportunity for digital artists to explore sculpting and rendering software to create unique furniture designs with 3D technology.
Hand Polishing
There is an opportunity for companies to specialize in the hand polishing of furniture for a glossy, liquid finish that enhances the beauty of the design.

Where This Applies

Furniture Design
Furniture designers can explore the opportunities of using 3D technology to create ocean-inspired pieces that are functional and stylish.
Film Industry
The technology used in the film industry to create special effects can be utilized in furniture design to enhance the aesthetic appeal of the pieces.
Artisanal Work
Hand polishing can become a specialized skill utilized by furniture designers and manufacturers to create unique pieces that stand out in the market.
SCORE
3.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 61%
Activity 47%
Freshness 8%