Biometric Buying Systems

This New Payment System Lets You Buy Things with Your Face

A new payment system uses facial recognition software to let customers pay for their purchases without the use of cash, credit cards or even SmartPhone apps. Finland-based Uniqul recently launched the system in the Helsinki area. To use, one must create a Uniqul account. At applicable check-out stations, the Uniqul tablet recognizes the customer's face using biometric data. Before completing the transaction, the customer must accept the charges. An account is synced to a credit card, and has a monthly subscription fee. To ensure the security of their clients, Uniqul uses military-grade algorithms.

As seen in its promotional video, Uniqul views its new payment system as the perfect purchasing tool when in a hurry. Whether you're rushing at the grocery store, at the airport or the gas station, you can pay with a simple nod.

Facial Recognition Payment
The trend of facial recognition payment systems offers a disruptive innovation opportunity to the retail and financial industries.
Biometric Authentication
The trend of biometric authentication presents a disruptive innovation opportunity to the security industry and online payment systems.
Frictionless Checkout
The trend of frictionless checkout through biometric payments presents a disruptive innovation opportunity to the retail industry.

Industries Being Reshaped

Retail Industry
The retail industry can benefit from implementing facial recognition payment systems to improve checkout processes and enhance customer experience.
Financial Industry
The financial industry can explore opportunities to integrate biometric authentication methods for secure and seamless payment transactions.
Security Industry
The security industry can leverage biometric authentication technology for advanced security measures in access control systems.
SCORE
2.4 out of 10
GENDER
70% Men30% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 14%
Activity 50%
Freshness 8%