Gamified Botanical Gardens

This Milanese Park Has Been Converted Into a Life-Sized Board Game

Venerated Italian design practice Carlo Ratti Associatti has rung in the ongoing Salone Internazionale del Mobile di Milano by converting an iconic Milanese park into a life-sized board game. The 'Walk the Talk' project, based in Mlan's Botanical Garden, has therefore been transformed into a board game wherein visitors can explore different pathways, read information on the tiles and learn about eco-friendly practices such as cycling and ridesharing.

The 'Walk the Talk' experience depicts various landmarks around the city of Milan, with a total of over 400 tiles and 32 varieties of icons distributed across a space of 3,500 square meters.

Developed as part of the 'Interni Re-evolution' exhibition, this thought-provoking transformation of a famous Milanese park speaks to the utility of engaging and immersive experiences in transforming urban behaviour choices.

Image Credit: Marco Beck Peccoz

Gamification in Design
Opportunity for designers to create immersive experiences and transform urban behavior choices.
Eco-friendly Practices
Opportunity for businesses to incorporate eco-friendly practices and use them as a selling point to attract new customers.
Augmented Reality Integration
Opportunity for developers to integrate AR technology in gamified experiences for a more interactive and realistic user journey.

Where This Applies

Tourism
Botanical gardens can attract more visitors with immersive, gamified experiences and learn about sustainable practices.
Education
Opportunity to develop gamified teaching methods and use immersive experiences to teach eco-friendly practices.
Architecture and Urban Design
Developers and architects can incorporate gamification and immersive experiences in urban design to encourage sustainable behaviors and eco-friendly practices.
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