Toy Inventor Apps

Make Toys with Autodesk's 3D-Printing Tinkerplay App

Realizing the potential that 3D-printing has for kids who want to make toys from scratch, Autodesk released the Tinterplay app.

While 3D printing holds so much potential, the average adult isn't equipped with the know-how to build a 3D model with CAD software. Appealing to the next generation of engineers, inventors and designers, the Tinkerplay app is simple and intuitive, challenging people of all ages to become creators. Depending on the skill level that someone has when first interacting with the Tinkerplay app, there are options to create from a template or build a model from nothing. Texture and color can be controlled within the app, and the best part of this kind of play is that a toy is created at the end of it.

3d-printing Toys
There's an opportunity for companies to create more user-friendly 3D-printing software and apps that allow people of all skill levels to build toys from scratch.
Child-friendly CAD Software
There's an opportunity for companies to develop CAD software that's easy and intuitive to use for children and adults with no previous experience in engineering, invention or design.
Interactive Play Apps
There's an opportunity for companies to create interactive play apps that involve the use of technology and allow people to create physical objects from the digital world.

Industries Being Reshaped

Toy Industry
The toy industry has the potential to adopt 3D-printing technology and create unique, custom-made toys that are tailored to the individual needs and preferences of users.
Software Industry
The software industry has the potential to develop software and apps that streamline the 3D-printing process and make it easier for people of all skill levels to build custom toys.
Education Industry
The education industry has an opportunity to incorporate 3D-printing and interactive play apps into their curriculum, allowing children to learn essential engineering and design skills at a young age.
SCORE
5.9 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 83%
Activity 86%
Freshness 8%