Drawer-Interacting Furniture

Listen to Your Hands by Lee Sanghyeok Explores Object-User Experience

The Listen to Your Hands table is a unique piece of furniture that encourages people to interact differently with the inanimate objects in their households. The concept may be simple enough, but the interaction created is rather unusual. Basically, the drawers are interconnected in such a way that when one is closed, another one is opened simultaneously. This action requires people to really think about their own actions when it comes to the Listen to Your Hands table.

Created by Korean designer Lee Sanghyeok as an exhibition for the Berlin International Design Festival DMY, the Listen to Your Hands table appears to be having a conversation with itself. Nevertheless, it is simply opening up a dialogue with its user.

Interactive Furniture
The trend of interactive furniture offers opportunities for companies to create innovative designs that encourage unique object-user experiences.
Connected Drawers
The trend of connected drawers presents disruptive innovation opportunities for companies to create furniture that provides a synchronized and interconnected user experience.
Intuitive Object-user Interaction
The trend of intuitive object-user interaction presents opportunities for companies to create furniture designs that challenge traditional user behaviors and encourage mindful actions.

Who This Affects Most

Furniture Manufacturing
The furniture manufacturing industry can leverage the trend of interactive furniture to create novel designs that enhance object-user interactions and differentiate their products in the market.
Home Decor
The home decor industry can capitalize on the trend of connected drawers to offer innovative furniture solutions that provide a seamless and synchronized user experience, enhancing the overall aesthetic and functionality of living spaces.
Interior Design
The interior design industry can embrace the trend of intuitive object-user interaction to create immersive spaces that promote mindfulness and conscious engagement with furniture, elevating the overall user experience and well-being of individuals.
SCORE
3.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 72%
Activity 31%
Freshness 8%