At this year's Augmented World Expo, the San Francisco-based startup Lifeliqe debuted a VR-based program that is specially designed to keep students engaged. As VR content becomes more accessible to consumers, there is a growing push to use the technology for educational purposes. With Lifeliqe's new platform, VR may soon become a classroom staple.
The new VR content from Lifeliqe uses HTC's Vive hardware to help kids explore different topics. For instance, the immersive program can take kids through the Jurassic period, inside the body of a shark or even into outer space. The idea behind the multi-sensory program is to create learning situations that are more immersive and interactive than the traditional classroom setting. In turn, such content is believed to increase children's attention and improve retention in the long-run.
VR-Enabled Educational Programs
More Stats +/-
Free 2018 Report & eBook
Get the top 100 trends happening right NOW -- plus a FREE copy of our award-winning book.
Our Research Methodology
This article is one of 350,000 experiments. We use crowd filtering, big data and AI to identify insights.