Educational Projection Chessboards

The Conceptual 'Illuminis' Chessboard Helps Players Learn

The conceptual 'Illuminis' chessboard has been designed by Bülent Ünal as an interactive, educational toy set for players to hone their skills when partaking in a solo game. The chessboard is equipped with a series of pieces that are all paired with projection technology to show the user the potential moves that they can make as they play. This will help them to better understand the various tactics possible instead of requiring them to simply imagine which pieces can move where.

The conceptual 'Illuminis' chessboard is built with educational play in mind, but also maintains a cheery disposition thanks to their character-like design. Each piece is paired with a battery to power the connectivity and projection technology within, which can be easily charged between plays.

Interactive Chessboards
The development of interactive chessboards with projection technology opens up new opportunities for education and entertainment.
Educational Toy Sets
Educational toy sets like the 'Illuminis' chessboard can be designed to increase learning experiences and promote intellectual development among children.
Projection Technology in Toys
The use of projection technology in educational toys like the 'Illuminis' chessboard presents a disruptive innovation opportunity for the toy industry to better engage children in learning.

Who This Affects Most

Education
Interactive chessboards like the 'Illuminis' can be incorporated in the education sector to help promote critical thinking and problem-solving skills among students.
Toy
The 'Illuminis' chessboard represents a new type of interactive toy that combines traditional gameplay with modern technology, offering a fresh avenue for toy makers to explore.
Projection Technology
The incorporation of projection technology in toys and educational tools like the 'Illuminis' chessboard presents a disruptive innovation opportunity for technology companies to expand their product portfolios and create new markets.
SCORE
3.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 51%
Activity 42%
Freshness 10%