Anime-Adapted Fight Games

The HUNTERxHUNTER: NENxIMPACT Game Features 16 Playable Characters

'HUNTERxHUNTER: NENxIMPACT' is an upcoming 3-on-3 fighting game based on Yoshihiro Togashi’s HUNTERxHUNTER manga and anime. Featuring 16 playable characters, the game is set to launch later this year on PC, PlayStation 5, and Nintendo Switch, with a physical edition available for consoles. Pre-orders for the 'Standard' and 'Limited Editions' will open soon, with the latter including exclusive collectibles.

In terms of gameplay, the game offers both 'Offline' and 'Online' modes. Offline modes include "Free Battle, Training Mode, and Story Mode, which revisits iconic anime moments." Meanwhile, "Sky Arena challenges players against CPU opponents, while online Ranked Matches offer competitive play, supported by rollback netcode." Additionally, players can earn Greed Island (G.I.) Cards to customize their profiles.

Based on the 1998 manga, HUNTERxHUNTER follows Gon Freecss on his journey to become a Hunter. Overall, the game integrates the series’ characters, combat, and team-based strategy.

Image Credit: Arc System Works America

Transmedia Storytelling in Gaming
Transmedia storytelling allows games like 'HUNTERxHUNTER: NENxIMPACT' to expand popular anime narratives into interactive experiences, creating a cross-platform cultural phenomenon.
Online Competitive Gaming
With advanced rollback netcode, the 'HUNTERxHUNTER: NENxIMPACT' game enhances online competitive play, presenting new standards for connectivity in fighting games.
Customizable Player Profiles
Incorporating elements like Greed Island Cards presents opportunities for players to personalize gameplay experiences, fostering deeper engagement through in-game customization.

Industries Being Reshaped

Video Game Development
Anime-adapted games, such as 'HUNTERxHUNTER: NENxIMPACT', represent a niche sector in video game development where story-rich content finds new life in interactive formats.
Anime Merchandise
The inclusion of exclusive collectibles with game editions taps into the expansive anime merchandise industry by blending physical and digital experiences.
E-sports
By integrating competitive modes with robust online infrastructure, games like 'HUNTERxHUNTER: NENxIMPACT' offer the potential to strengthen ties between traditional gaming and e-sports sectors.
SCORE
3.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 37%
Activity 27%
Freshness 41%