Video Game-Inspired Prosthetics

The 'Hero Arm' was Created by Open Bionics with Konami

The 'Hero Arm' prosthetic arm is a video game-inspired prosthetic created by Open Bionics with Konami as a functional piece of equipment for wearers above the age of eight. The arm draws design inspiration from that of the main protagonist of Metal Gear Solid V: The Phantom Pain and features a fully functioning design that would help to dramatically enhance the life of the user. The arm is manufactured using 3D printing techniques, and is capable of rotating 180-degrees and lifting up to eight kilograms of weight.

The 'Hero Arm' prosthetic arm is priced at £10,000 and can be used with one of two different clip-on covers that will dramatically enhance the look of the ultra-modern device.

Video Game-inspired Prosthetics
The 'Hero Arm' prosthetic arm by Open Bionics with Konami is a disruptive innovation opportunity in the field of prosthetics, offering a functional and visually appealing design inspired by video games.
3D Printing in Prosthetics Manufacturing
The use of 3D printing techniques in manufacturing the 'Hero Arm' provides a disruptive innovation opportunity in the prosthetics industry by enabling customizable and cost-effective production.
Enhanced Functionality in Prosthetic Arms
The 'Hero Arm' prosthetic arm's ability to rotate 180 degrees and lift up to eight kilograms of weight presents a disruptive innovation opportunity in creating more functional and versatile prosthetic devices.

Industries Being Reshaped

Prosthetics
The prosthetics industry has the opportunity to leverage video game-inspired designs like the 'Hero Arm' to attract more customers and offer them visually appealing and functional options.
Gaming
The gaming industry can explore collaborations with prosthetic manufacturers to create customized designs inspired by video game characters, opening up new market segments and revenue streams.
3D Printing
The 3D printing industry can tap into the growing demand for prosthetics by developing specialized manufacturing processes and materials for creating high-quality, customizable prosthetic devices.
SCORE
6.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 94%
Activity 89%
Freshness 10%

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