Claymation Video Games

'Harold Halibut' Will Let Gamers Digitally Control Physical Objects

Looking more like an art house short film than a video game, 'Harold Halibut' is poised to be the only fully interactive video game in the world that completely abandons 3D digital graphics for physical materials. Using real-world materials like clay, welded metal, wood and textiles, 'Harold Halibut' is a diorama that gamers can control.

As one might guess based on the gameplay footage from the teaser video, the technology behind 'Harold Halibut' leans heavily on stop-motion animation. And while each frame is indeed hand-made with physical materials, the game uses digital technology to string the movements together.

This work-intensive game is still in its development, with a release date set for no earlier than 2018. By that time, it's very possible that consumers will be aching for a more "real" gaming experience than the digital games to which they're accustomed.

Physical Gaming Experience
The trend of creating video games using physical materials like clay and metals presents an opportunity for innovative gaming experiences.
Stop-motion Animation
The trend of incorporating stop-motion animation in video games allows for unique and visually stunning gameplay.
Hybrid Gaming Technology
The trend of combining physical materials with digital technology in video games opens up possibilities for immersive gaming experiences.

Where This Applies

Video Game Development
The video game development industry can explore the opportunity of creating games that use physical materials and stop-motion animation.
Animation and Film Production
The animation and film production industry can adopt the use of stop-motion animation in video game development to create visually captivating experiences.
Gaming Hardware
The gaming hardware industry can innovate by developing controllers and accessories that enhance the physical gaming experience.
SCORE
3.5 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 24%
Activity 72%
Freshness 8%

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