Sensitive Virtual Reality Suits

Haptic Technology Creates Touchable Experiences in This VR Suit

This virtual reality suit uses haptic technology to create VR experiences you can actually feel.

Imagine a video game where the player could feel the impact of objects falling around them, or sense the weight of items in their hands. This haptic technology virtual reality suit promises just that. The suit is being developed by NullSpace VR, a virtual reality start-up that sprung out of the Rochester University Robotics Club. It contains 32 vibration pads embedded in the fabric of a virtual reality vest and pair of gloves. The pads emit vibration in different combinations in order to make the wearer feel the effect of events and objects in the virtual reality space. The haptic technology reacts to the game being played or film being watched to create a totally immersive VR experience.

Haptic Technology
Disruptive innovation opportunity: Explore the use of haptic technology in fields beyond virtual reality, such as healthcare or training simulations.
Immersive Experiences
Disruptive innovation opportunity: Experiment with creating immersive experiences using haptic feedback in industries like entertainment, gaming, or tourism.
Virtual Reality Suit
Disruptive innovation opportunity: Develop more advanced and customizable virtual reality suits to enhance user experiences in various industries, including education and design.

Sectors Adopting This

Gaming
Disruptive innovation opportunity: Incorporate haptic technology into gaming hardware and software to revolutionize the gaming industry and provide more realistic gaming experiences.
Healthcare
Disruptive innovation opportunity: Utilize haptic technology in medical training simulations or rehabilitation programs to enhance the learning and recovery process.
Entertainment
Disruptive innovation opportunity: Apply haptic feedback technology in amusement parks, theaters, and live performances to create novel and engaging entertainment experiences.
SCORE
4.6 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 56%
Activity 74%
Freshness 8%

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