Full-Body-Tracking VR Rigs

Virtuix's 'Omni One Core' is an Ultra-Premium VR Rig for PC Gaming

The Omni One Core, launched by Virtuix, is a full-body VR treadmill system designed for PC gamers who already own a VR headset. It offers a 360-degree movement experience, allowing players to walk, run, crouch, kneel, jump, strafe, and back up within a virtual environment. The system includes a 4-foot-diameter treadmill, a support vest with a sturdy aluminum arm, overshoes, foot trackers, and a Bluetooth dongle for connecting to a PC. The Omni One Core is priced at $2,595 and is compatible with all PC-compatible VR headsets.

Virtuix's Omni One Core aims to enhance the immersion and physicality of VR gaming by replacing traditional controller input with physical movement on the treadmill. This allows players to explore and interact with virtual worlds in a more natural and engaging way. The system is designed for easy, tool-free assembly and portability, with built-in wheels for convenient storage and relocation. The Omni One Core is particularly appealing to gamers seeking an immersive and active VR experience without the need for additional hardware.

Image Credit: Virtuix

Full-immersion VR Gaming
These systems provide a groundbreaking level of engagement, offering gamers a chance to physically interact with virtual worlds.
Physical Activity Integration
By incorporating physical activity into gaming, these rigs blend entertainment with exercise, creating dual-purpose entertainment solutions.
Wearable Tech in Gaming
The inclusion of wearable components like foot trackers and support vests allows for more precise and immersive in-game movements.

Industries Being Reshaped

Gaming Hardware
Companies can capitalize on the demand for more immersive gameplay experiences with advanced VR peripherals and equipment.
Fitness Technology
The convergence of fitness and gaming offers new growth opportunities for products that promote physical activity through engaging virtual experiences.
Wearable Technology
Innovations in wearable tech can drive the development of more interactive and responsive gaming experiences, enhancing user immersion.
SCORE
7.3 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America, South America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 88%
Activity 94%
Freshness 38%

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