Mirrored Tableware Sets

Half/Full Uses Bowls, Plates and Spoons with Illusions to Trick Diners

Half/Full is a project from Studio Playfool that introduces a set of tableware that is mirrored. Although there are reflective details that are often worked into plates, bowls and eating utensils, the purpose of Half/Full's mirrored surfaces go above and beyond just aesthetics.

Through a unique set of tableware, this project aims to address food shortage problems that will exist in the future. As such, Half/Full uses visual trickery to make diners feel as if they're seeing twice as much food on their plate, which will make them feel full, even though they are actually eating less.

Studio Playfool notes that dieticians commonly use similar techniques to help people cut down on eating unhealthy food, but this project in particular visualizes a potential way for design to be used to "future-proof our appetites."

Mirrored Tableware
Mirrored tableware sets that use visual trickery to make diners feel as if they're seeing twice as much food on their plate.
Food Illusion
Use of visual trickery to address food shortage problems that will exist in the future.
Design for Appetite Regulation
Design is used to future-proof our appetites by using techniques to help people cut down on eating unhealthy food.

Sectors Adopting This

Tableware
Tableware industry could adopt mirrored surfaces in tableware to enhance aesthetics and come up with innovative solutions for addressing the food shortage problems that will exist in the future.
Food and Beverage
Food and beverage industry can adopt food illusion techniques to reduce overeating and develop functional and visually appealing products that encourage healthy eating.
Design
Design industry could adopt the concept of future-proofing our appetites and create innovative designs that help people cut down on eating unhealthy food.
SCORE
1.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 8%
Activity 20%
Freshness 8%