Thumb Ring Gamer Controls

The Golmoo Lets Players Switch Between Different Screens

Golmoo is an unusual peripheral device for gamers that allows them to switch between different screens with ease. A winner of a Red Dot concept design award, Golmoo is a collaborative design effort between Kim Changmok, Eim Sanghyun and Woo Seunghyun.

Since many people own different devices for the home, office or when on the road, Golmoo syncs them up to provide a seamless interaction. Golmoo takes the shape of a ring that is secured around the pads of both thumbs. When worn, Golmoo turns on automatically. From there, the player's finger position is synced with a cursor on the screen, providing a visual indication for location of the fingers. Golmoo ensures a more realistic gaming experience.

Multi-screen Gaming
The Golmoo thumb ring enables gamers to seamlessly switch between different screens for an enhanced gaming experience.
Peripherals for Seamless Interaction
The Golmoo thumb ring exemplifies the growing trend of designing peripheral devices that sync multiple screens and provide a more realistic user experience.
Enhanced Cursor Control
Golmoo's finger position syncing with a cursor on the screen highlights the trend of developing innovative ways to improve cursor control for gamers.

Where This Applies

Gaming Accessories
The gaming accessory industry can tap into the opportunity of developing more innovative peripherals like the Golmoo thumb ring to enhance user gaming experiences.
Consumer Electronics
In the consumer electronics industry, there is a potential for disruptive innovation in the development of advanced multi-screen syncing devices like the Golmoo thumb ring.
User Interface Design
The Golmoo thumb ring highlights the need for advancements in user interface design, particularly in the gaming industry, to provide more intuitive and realistic experiences.
SCORE
3.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 14%
Activity 67%
Freshness 8%