Kid-Focused Packaging Updates

The Frubes Re-Launch Brings Interactive Fun to Lunchboxes

The 'Frubes' re-launch is here, and it’s packed with more than just delicious yoghurt -- now, it’s a full-on experience. Owned by Yoplait, the brand has unveiled a fresh new look designed to stand out in lunchboxes while reinforcing its commitment to natural flavors, no added colors, and key nutritional benefits.

Beyond the bold new packaging, Frubes is tapping into the digital craze with an exciting on-pack gaming experience. Kids aged 7-13 can scan a QR code to unlock characters, skills, and even a chance to win £1,000 worth of gaming vouchers every month. This gamified approach makes snack time more engaging while keeping Frubes top-of-mind for parents looking for fun, nutritious choices.

Supported by a £1.5 million marketing push, including digital ads, influencer campaigns, and social media activations, Frubes is set to capture a new generation of snackers while keeping longtime fans coming back for more.

Image Credit: Yoplait

Gamified Packaging
Integrating interactive gaming experiences within product packaging offers a multifaceted engagement for children, aligning with digital-first lifestyles.
Natural Ingredient Focus
Emphasizing natural flavors and the absence of artificial colors in product lines appeals to health-conscious parents seeking nutritious options.
Interactive QR Codes
Utilizing QR codes for unlocking digital experiences creates a seamless bridge between physical products and digital content, heightening user engagement.

Sectors Adopting This

Food and Beverage
The industry can leverage gamified elements in packaging to create unique selling propositions that merge entertainment with nutritional value.
Digital Marketing
Incorporating interactive digital elements into physical products enhances brand reach through multi-channel marketing campaigns.
Child-centric Products
Focusing on innovative experiences like rewards and interactive games caters to young consumers, transforming traditional product interactions.
SCORE
6.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen X
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 76%
Activity 78%
Freshness 42%