Humanitarian Relief Campaigns

Epic Games is Donating Fortnite Proceeds Until April 3rd to Ukraine

'Epic Games,' the game developer behind 'Unreal Engine' and 'Fortnite,' is hosting a Fortnite charity campaign to support humanitarian efforts in Ukraine. Epic Games launched Chapter 3: Season 2 of Fortnite on March 20th, 2022, causing a large influx of players on the game. Coinciding with this launch, Epic Games announced that all of the proceeds generated by Fortnite from March 20th until April 3rd will be donated to charities and nonprofits in support of Ukraine.

In the first day of this campaign, Epic Games raised $36 million USD through selling various in-game items, such as skins, weapons, and the 'Battle Pass' item bundle. In addition to Epic Games donating its proceeds from Fortnite to Ukraine during this time, Xbox has announced that it will also donate the proceeds it earns from Fortnite transactions on its platform. This campaign is estimated to generate over $100 million USD by the end of April 3rd.

Image Credit: Epic Games

Humanitarian Gaming Campaigns
Gamers can utilize their favorite games to support humanitarian efforts and donate to charity.
Corporate Social Responsibility in Gaming
Game developers are finding ways to integrate charitable efforts and social responsibility into their business models.
In-game Purchases for a Cause
In-game transactions are becoming a common way to donate to charity and support social causes.

Where This Applies

Video Game Development
The video game development industry can explore further ways to integrate philanthropic efforts into their products.
Nonprofit and Humanitarian Organizations
These organizations can partner with video game developers to create campaigns that raise funds and awareness.
Digital Transactions
Businesses and industries which rely on digital transactions can participate in social responsibility efforts by donating a percentage of their profits to social causes.
SCORE
1.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 14%
Activity 15%
Freshness 12%

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