AR Forestry Apps

The 'Gruffalo Spotter' is a Family-Friendly App for Forestry Tourism

In a move to boost forestry tourism, Magic Light Pictures and Forestry Commission England are introducing the augmented reality 'Gruffalo Spotter' app for 2017.

Through the screen of a smartphone, the whole family will be able to visit 26 forests, or "Gruffalo Spotters trails" across England in order to discover woodland creatures, forest facts and augmented reality activities as part of an interactive experience. Kids will be challenged to find specific characters, which can only come to life using the lens of one's smartphone camera.

Alongside offering interactive trail signage and an augmented reality app, the Forestry Commission England is also launching The Gruffalo Spotters Activity Kit, which includes even more fun ways for kids and their parents to interact with the natural surroundings.

Augmented Reality Tourism
The 'Gruffalo Spotter' app demonstrates the potential for using augmented reality in the tourism industry to create interactive and immersive experiences for visitors.
Family-friendly AR Apps
The success of 'Gruffalo Spotter' highlights the demand for augmented reality applications that cater specifically to families, providing educational and enjoyable experiences.
Interactive Forestry Experiences
The integration of augmented reality activities and trails in forests opens up opportunities to make traditional outdoor activities more interactive and engaging for visitors.

Industries Being Reshaped

Tourism
The use of augmented reality apps in forestry tourism, like the 'Gruffalo Spotter', can enhance visitor engagement and attract more tourists to forest areas.
Mobile App Development
The success of the 'Gruffalo Spotter' app demonstrates the need for mobile app developers skilled in creating interactive augmented reality experiences for various industries.
Education and Entertainment
The combination of augmented reality technology and interactive activities in natural settings presents opportunities for creating immersive educational and entertainment experiences for children and families.
SCORE
2.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 19%
Activity 51%
Freshness 8%

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