
L'Enfant's 'Fear of...' EP Art Contains Postmodern Images of Various Phobias
References: metzonderstudio.nl & thisislenfant
Some of the most effective art -- be it music, photography, or anything else -- is that which elicits a visceral response, and the album art for L'Enfant's 'Fear of...' EP does just so. The art, which includes stills as well as short video loops for each track, is designed to reference specific common phobias in oddly unsettling ways.
There are seven songs on L'Enfant's 'Fear of...,' and each has a corresponding piece of visual art attached to it. Some of the phobic images are bluntly abstract, such as the image for 'change,' which features a female model whose face is covered in craft-grade googly eyes. Others are more direct, however, like 'getting old,' which shows a set of dentures dropped into a bowl of custard.
There are seven songs on L'Enfant's 'Fear of...,' and each has a corresponding piece of visual art attached to it. Some of the phobic images are bluntly abstract, such as the image for 'change,' which features a female model whose face is covered in craft-grade googly eyes. Others are more direct, however, like 'getting old,' which shows a set of dentures dropped into a bowl of custard.
Trend Themes
1. Visceral Art - Opportunity for artists to create art that elicits a strong emotional reaction and engages the senses.
2. Phobia Exploration - Opportunity to delve into the realm of phobias and create innovative art that challenges perceptions and triggers uncomfortable feelings.
3. Interactive Album Art - Opportunity for musicians to enhance the album experience by incorporating interactive visuals that deepen the listener's engagement with the music.
Industry Implications
1. Music Industry - Music artists can capitalize on the trend of visceral art and phobia exploration to create visually stunning and emotionally charged album artworks.
2. Visual Arts Industry - Artists can embrace the trend of exploring phobias and create thought-provoking visual art pieces that challenge conventional aesthetics and evoke strong reactions.
3. Virtual Reality Industry - The integration of interactive visuals in album art opens up opportunities for VR developers to create immersive experiences where users can explore phobia-related art in a virtual environment.
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