Gaming Icon Profile Pictures

Andrew Golden Imagines Facebook Photos for Video Game Characters

DeviantARTist Andrew Golden has created a series of Facebook photos for video game characters that bring the imaginary into the world of social media. The photos are a little scary to look at because these cartoon characters really don't seem like they belong in the real world.

Princess Peach has gone with the classic "duck face" photo, as she poses in the mirror and takes a photo with her phone, which is not very princess-like. Like anyone in a band, it's important to post photos to Facebook in the hopes of making yourself seem cool even though you're really not. This is exactly what Donkey Kong has done with his drum-banging band.

Andrew Golden's collection of Facebook photos for video game characters is truly a reflection of all the typical things humans do to appear awesome using social media.

Virtual Identity
Creating social media profiles and personas for virtual characters opens up opportunities for immersive storytelling and community engagement.
Digital Integration
Bringing video game characters into the world of social media blurs the lines between virtual and real, providing opportunities for cross-platform integration and marketing.
Nostalgic Entertainment
Reimagining iconic video game characters in social media contexts taps into nostalgia, creating new ways for brands and gamers to connect and reminisce.

Where This Applies

Gaming
Developing platforms or features that seamlessly connect virtual gaming experiences with social media can enhance player engagement and extend the lifespan of games.
Social Media
Creating specialized features or partnerships that cater to the gaming community's desire to showcase virtual identities on social media can drive user growth and increase user retention.
Advertising and Marketing
Collaborating with video game brands to create innovative social media campaigns that leverage nostalgia and virtual identities can generate brand awareness and reach new audiences.
SCORE
6.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 90%
Activity 85%
Freshness 8%

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