Drag Culture Video Games

The 'Drag Her!' Video Game Merges Mortal Combat and Drag Race

The 'Drag Her!' video game has shown off by Fighting Chance Games as a digital pastime that merges the gaming experience of Mortal Combat with Drag Race culture. The game works much in the same way that side-scrolling 2D video games of the past operate, but incorporate drag-themed aspects instead of the usual macho or hyper-feminized details found in other fighting games. The game plays on the concept of battles within drag culture that often focus on verbal wit or lip syncing, but takes things to a more literal point to provide players of all kinds with a distinctly fabulous experience.

The 'Drag Her!' video game is presently being funded as part of a Kickstart campaign and focuses on digital inclusivity to help members of the LGBTQ+ community feel more seen.

Drag Culture Gaming
The trend of incorporating drag culture into gaming experiences presents an opportunity to provide inclusive and diverse digital entertainment.
LGBTQ+ Inclusive Gaming
The trend of creating video games that specifically cater to the LGBTQ+ community presents an opportunity to fill a gap in the market and support marginalized groups.
Alternative Gaming Experiences
The trend of unconventional gaming experiences, such as 'Drag Her!', presents an opportunity for game developers to think outside the box and provide unique and creative entertainment options.

Who This Affects Most

Gaming Industry
The gaming industry has the opportunity to tap into the market of LGBTQ+ gamers and create more inclusive and diverse gaming experiences.
Entertainment Industry
The entertainment industry, specifically the drag culture community, has the opportunity to collaborate with game developers to create digital experiences that mirror the vibrancy and creativity of drag culture.
Tech Industry
The tech industry has the opportunity to support the development of inclusive and diverse digital experiences, such as the 'Drag Her!' video game, by providing the necessary tools and resources.
SCORE
3.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 42%
Activity 44%
Freshness 12%

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