Interactive Sensory Installations

Scenocosme's Digital Art Installations Use Many Expressive Modes

Gregory Lasserre and Anaïs met den Ancxt are the two French artists who make up 'Scenocosme' -- a name they use to describe their collaborative effort in creating ongoing digital art installations.

The two work to maintain an interactive element in each of their works, allowing viewers to participate with their projects. Scenocosme also includes collective choreographic performances so that a shared sensory experience is reached. With this, the digital art installations explore the human sensory palette in a variety of ways -- using technology, sound, architecture and different genres of art all at once.

The pair's digital art installations have traveled globally since they began in 2004, bringing interactive events from Brazil to China. The works presented by Scenocosme are described as an exploration of "dreams, poetries, sensitivities and delicacies," as well as the "energetic variations of living beings."

Interactive Art Installations
Disruptive innovation opportunity: Creating immersive and participatory digital art installations that engage viewers in unique sensory experiences.
Multisensory Experiences
Disruptive innovation opportunity: Developing technologies and techniques that combine different senses (such as touch, sound, and architecture) to create immersive and engaging experiences.
Collaborative Digital Art
Disruptive innovation opportunity: Collaborating with artists from different disciplines to create digital art installations that explore the boundaries of technology, sound, and poetry.

Where This Applies

Art and Design
Disruptive innovation opportunity: Integrating interactive technologies and sensory elements into traditional art forms to create novel and engaging experiences.
Technology
Disruptive innovation opportunity: Developing new technologies and platforms that enable the creation and exhibition of interactive digital art installations.
Entertainment
Disruptive innovation opportunity: Incorporating interactive and multisensory elements into entertainment experiences, such as live performances and exhibitions, to captivate audiences in unique ways.
SCORE
6.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 95%
Activity 84%
Freshness 8%

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