Blockchain Soccer Betting Games

The CryptoCup Game Lets Players Enter on the Ethereum Blockchain

The CryptoCup game may seem like another entry into the blockchain game family but the new game instead functions as a betting platform just in time for the 2018 FIFA World Cup. Unlike traditional betting platforms, the CryptoCup game allows users to build their own tokens. These tokens are created after a user has made their predictions for the 64 matches. The token then holds the player's predictions and allows the user to compete for the prize pool.

The tokens generated from the CryptoCup game can be sold on a secondary market and while these tokens are not a cryptocurrency, they do operate on the Ethereum blockchain and their values can increase or decrease according to market conditions. The prize offered in the pool will be split between the top 10 percent of the pool with a small consolation prize being given to the player who comes in last.

Image Credit: Pixabay

Blockchain-based Betting Platforms
The emergence of blockchain-based betting platforms like CryptoCup enables increased security and transparency for betting activities, disrupting the traditional betting industry.
Tokenization of Predictive Data
Tokenization of user-generated predictive data is a disruptive innovation opportunity, as it allows for the creation of new digital assets and investment opportunities.
Gamifying Prediction Models
Gamifying prediction models can be a disruptive innovation in the gaming industry, encouraging user engagement and providing a new source of revenue through the creation of in-game tokens.

Who This Affects Most

Sports Betting
The emergence of blockchain-based betting platforms like CryptoCup can disrupt the traditional sports betting industry, providing secure and transparent betting opportunities.
Cryptocurrency Investment
The tokenization of predictive data and the creation of new digital assets provide an innovative investment opportunity for cryptocurrency investors.
Gaming
Gamifying prediction models can be a disruptive innovation opportunity in the gaming industry, encouraging user engagement and creating new revenue streams.
SCORE
3.1 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 34%
Activity 50%
Freshness 8%