Gamified Eco Apps

The Oroeco App and Climate Change Game Gets You to Reduce Your Carbon Footprint

If you need incentive to reduce your carbon footprint, this climate change game is one way to go. Although people will generally agree saving the earth is a good thing, most don't want to actually put in the work to change or alter their daily habits. To address this, Oroeco recently launched an app that gamifies environmentally friendly acts. App founder Ian Monroe explains "public engagement is the biggest missing piece in solving our climate change puzzle."

Even though an eco crisis might seem overwhelming to tackle, individual action is the key to progress with this issue. Available for free, the iOS app calculates your personal carbon footprint and contextualizes the information based on a local average. From there the climate change game offers offsetting acts you can take, save money and earn badges.

Climate Change Gamification
Using gamified experiences to incentivize individuals to reduce their carbon footprint and take environmentally friendly actions.
Personalized Carbon Footprint Calculators
Developing apps or tools that calculate an individual's carbon footprint and provide context and suggestions for reducing it.
Socially Engaging Sustainability Apps
Creating apps that foster public engagement and allow users to track and share their sustainability efforts.

Where This Applies

Mobile App Development
Opportunities for app developers to create innovative mobile applications that gamify environmental actions and promote sustainable lifestyles.
Environmental Consulting
Utilizing personalized carbon footprint calculators and gamified experiences to offer consulting services that help individuals and organizations reduce their impact on climate change.
Social Media Platforms
Integrating features and functionality that allow users to track their sustainability efforts, share achievements, and engage in environmental challenges within existing social media platforms.
SCORE
4.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 59%
Activity 64%
Freshness 8%