Child-Centric Wearables

The 'Wanderwatch' Smartwatch is a Child Watch that Encourages Outdoor Play

Children in developed countries are spending nearly all of their time indoors, so the 'Wanderwatch' child watch is a smartwatch designed to help encourage them to get outside.

Users of the 'Wanderwatch' can create games and make teams with the device and even chat with friends with voice or text. Using the Magic Beacon, the 'Wanderwatch' can allow kids to partake in games like capture the flag or orienteering.

In case of an emergency, the 'Wanderwatch' child watch can be used by kids as a panic button to alert parents of distress.

Currently being funded as part of a Kickstarter campaign, the 'Wanderwatch' helps to encourage the next phase of technology for kids that is focused on healthier lifestyles rather than just entertainment.

Outdoor Engagement
The 'Wanderwatch' smartwatch promotes outdoor play and encourages children to spend more time outside.
Gamified Wearables
The 'Wanderwatch' allows children to create games, make teams, and engage in interactive outdoor activities.
Safety Technology for Kids
The 'Wanderwatch' doubles as a panic button, providing a safety feature for children and peace of mind for parents.

Sectors Adopting This

Wearable Technology
The 'Wanderwatch' belongs to the wearable technology industry, which opens up opportunities for innovation in children's wearables.
Outdoor Recreation
The 'Wanderwatch' aligns with the outdoor recreation industry, offering possibilities for integrating smart technology into outdoor play experiences.
Child Safety
The 'Wanderwatch' addresses the child safety industry, presenting room for development and improvement in safety features for kids.
SCORE
4.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 43%
Activity 72%
Freshness 8%