Retro Gaming Wearables

The SPACE INVADERS™: My Play Watch Offers Nostalgic Gaming Fun

The SPACE INVADERS™: My Play Watch is a smartwatch-like wearable engineered with the golden era of video games in mind to provide consumers of all ages with a decidedly playful watch alternative. The wearable is engineered to offer users the ability to play the namesake SPACE INVADERS video game right from their wrist, while also offering several different watch faces for tracking the time. The watch even features health tracking capabilities like a heart rate monitor, step counter, calorie estimator and more.

The SPACE INVADERS™: My Play Watch is being launched as part of a Kickstarter campaign where early adopters can pledge to get their hands on several different finishes with preorders starting at just $60.

Nostalgic Gaming Integration
The integration of classic video games like SPACE INVADERS into modern wearables taps into consumers' nostalgic feelings, offering a unique blend of past and present technology.
Multipurpose Smart Wearables
Combining gaming with health tracking functionalities creates a multipurpose device that appeals to both fun-loving gamers and health-conscious individuals.
Crowdfunded Wearable Tech
Launching new tech products through crowdfunding platforms allows for direct consumer engagement and financial backing from early adopters.

Industries Being Reshaped

Wearable Technology
The wearable technology industry benefits from innovations that blend entertainment and health monitoring, creating all-in-one solutions for everyday use.
Gaming
The gaming industry sees expansion possibilities as traditional game formats are adapted for modern devices, broadening their reach and relevance.
Crowdfunding
Crowdfunding proves to be a strategic launchpad for innovative tech products looking to gain initial market traction and consumer investment.
SCORE
6.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 78%
Activity 90%
Freshness 33%