Branded eSports Tournaments

The Chipotle Challenger Series Will Transition to an Online Event

Chipotle Mexican Grill announced that it is transitioning its Challenger Series into an online tournament. The Challenger series is scheduled to take place on April 6th, where participants will be able to compete in different popular gaming titles. The company will broadcast the tournament on Twitch and YouTube. The brand also recruited a number of celebrities to play in the tournament, including Marcus Smart, Steve Aoki, and Finn Wolfhard.

Chipotle also released a statement about the sports tournament, Through the Challenger Series and Chipotle Together, a string of virtual hangouts that feature celebrity appearances, exclusive content and free giveaways, Chipotle is looking to bring more joy to its fans and bridge important digital connections during this time of uncertainty."

Winners of the tournament will receive $25,000 and a free year of Chipotle, and an additional $25,000 that can be donated to COVID-19 related causes.

Image Credit: Chipotle

Virtual Esports Tournaments
The transition of Challenger Series to an online event presents opportunities to explore new, interactive and virtual formats of eSports tournaments
Celebrity Endorsements in Esports
Recruiting celebrities to participate in eSports tournaments presents disruptive innovation opportunities for marketers to engage new and diverse audiences
Corporate Philanthropy in Esports
Incentivizing charitable donations through eSports tournaments highlights the potential for corporate social responsibility and activism to drive engagement

Industries Being Reshaped

Fast Food
Fast food chains can leverage eSports tournaments to engage younger audiences and explore new revenue streams through interactive and immersive marketing campaigns
Entertainment
The entertainment industry can capitalize on the growing popularity of eSports and explore collaborations with gaming companies to expand their audience and reach
Non-profit
Non-profit organizations that support COVID-19 related causes have the opportunity to leverage eSports to raise awareness and funding for their advocacy initiatives
SCORE
3.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 42%
Activity 66%
Freshness 9%

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