Property-Exploring Headsets

This Cardboard VR Headset is Bringing Virtual Reality to Real Estate

Virtual reality goggles can be used in a number of applications, but this cardboard VR headset is being used in the world of real estate. CommonFloor Retina is half viewfinder and half Oculus Rift. The gadget enables potential homebuyers to look at multiple properties without physically occupying them.

Similar to Google Cardboard, users insert a smartphone into the contraption. The CommonFloor app immerses users into fisheye replications of available properties. Head actions control the interactive experience enabled by the cardboard VR headset. This means wearers can explore different rooms of the house and receive more understanding of the space's layout compared to pictures or 2-dimensional renderings.

Retina is especially helpful for those looking to buy in new cities or countries they can't visit on a regular basis.

Virtual Reality Real Estate
Disruptive innovation opportunity: Creating immersive virtual reality experiences for potential homebuyers to explore properties remotely.
Cardboard VR Headsets
Disruptive innovation opportunity: Developing affordable and accessible virtual reality devices like cardboard headsets that can be used in various industries.
Interactive Property Viewing
Disruptive innovation opportunity: Designing interactive experiences that allow users to explore different rooms and layouts of properties through virtual reality.

Where This Applies

Real Estate
Disruptive innovation opportunity: Incorporating virtual reality technology to revolutionize the way properties are viewed and sold.
Technology
Disruptive innovation opportunity: Expanding the use of virtual reality devices in different sectors, such as gaming, entertainment, and education.
Tourism
Disruptive innovation opportunity: Creating virtual reality experiences for travelers to explore destinations and accommodations before making a booking.
SCORE
4.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 50%
Activity 74%
Freshness 8%