Cardboard-Made Holographic Displays

The HOLOFIL 3D Holographic Display Works with Smartphones

The HOLOFIL 3D holographic display is an immersive desktop accessory for smartphone users to help them create and enjoy advanced content from anywhere. The display is constructed with a cardboard body to give it a lightweight yet rigid design and is well-suited for placement on a desk or used as a digital picture frame. The compact, portable and low-cost profile of the display makes the product perfect for children or those seeking out a supplemental option for enjoying 3D content.

The HOLOFIL 3D holographic display features an open-concept design that allows multiple users to enjoy content at once rather than limiting it to those with headsets. Users can also enjoy 15 games that range from educational to action-oriented.

Cardboard Holographic Displays
The use of cardboard as a low-cost and lightweight material for creating holographic displays for smartphones and desktops presents a disruptive innovation opportunity for the consumer electronics industry.
Open-concept Holographic Displays
The development of open-concept holographic displays that allow multiple users to enjoy content at once presents a disruptive innovation opportunity for the entertainment and gaming industries.
Portable Holographic Displays
The rise of portable and compact holographic displays presents a disruptive innovation opportunity for the education industry by offering a new way of delivering interactive content and teaching materials.

Industries Being Reshaped

Consumer Electronics
The use of new materials, such as cardboard, and the development of holographic displays for smartphones and desktops present a disruptive innovation opportunity for the consumer electronics industry.
Entertainment
The development of holographic displays that allow multiple users to enjoy content at once is a disruptive innovation opportunity for the gaming and entertainment industries.
Education
The rise of portable and compact holographic displays presents a disruptive innovation opportunity for the education industry to offer a new way of delivering interactive content and teaching materials.
SCORE
5.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 90%
Activity 73%
Freshness 13%