Feng Shui-Inspired Home Devices

Yoojin Chung Presents Her Capturing Qi Graduation Project

Yoojin Chung is a graduate of the Design Academy Eindhoven and she presents her Capturing Qi graduation project. The concept references the Western understanding of feng shui through a set of three digital home devices. All of these are controlled through an app -- it features a wind chime, a water fountain, and a crystal ball.

These are all managed as a dynamic device that can be easily monitored and controlled via the app. Chung explains to Dezeen "The more you activate it, the more success you have. The reason why feng shui is gaining popularity is because we're all striving for success. Feng shui offers you a little bit of hope that is beyond your control, but it is also human nature to want control."

Image Credit: Carlfried Verwaayen

Digital Home Devices
The concept of feng shui-inspired digital home devices offers a disruptive innovation opportunity for the home automation industry.
App-controlled Devices
The trend of app-controlled home devices, such as wind chimes, water fountains, and crystal balls, presents disruptive innovation opportunities for the smart home industry.
Feng Shui-inspired Technology
The use of feng shui principles in technology design, like the Capturing Qi graduation project, opens up disruptive innovation opportunities for the design and technology industry.

Industries Being Reshaped

Home Automation
The feng shui-inspired digital home devices offer disruptive innovation opportunities for the home automation industry.
Smart Home
The trend of app-controlled home devices presents disruptive innovation opportunities for the smart home industry.
Design and Technology
The use of feng shui principles in technology design presents disruptive innovation opportunities for the design and technology industry.
SCORE
1.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 9%
Activity 12%
Freshness 23%