Epic Live Gaming Events

BlizzCon 2020 Offers Both Virtual and In-Real-Life Tickets for Attendees

BlizzCon is one of the best-known gaming conventions in the world, and the BlizzCon 2020 event is expected to have unparalleled attendees. One of the main attractions for the BlizzCon 2020 conference is that it offers previews for new games and beta versions of these unreleased games. It also offers the opportunity to watch the championships of blizzard games live. Moreover, due to the magnitude of BlizzCon, the event also offers fan-organized events that take place before and after the main event.

Participants of BlizzCon 2020 can attend in person or purchase a virtual ticket that allows one to stream the entire event as it occurs. Tickets range from $200 to $750 USD depending on the level of the ticket and also contains in-game items for the attendee's preferred game.

Image Credit: BlizzCon

Hybrid Gaming Conventions
With the success of virtual tickets and in-person attendance, there is potential for more conventions to offer hybrid options.
Live Streaming Gaming
As the popularity of virtual tickets continue to rise, live streaming gaming events could become a more lucrative industry for both gaming companies and platforms such as Twitch or YouTube.
Fan-organized Events
As fans continue to organize their own events around major conventions like BlizzCon, there may be more opportunities for fan-driven events to become official parts of conventions.

Where This Applies

Gaming Conventions
The success of BlizzCon highlights the potential for other gaming conventions to offer similar experiences and hybrid options for attendees.
Online Gaming Platforms
Platforms like Twitch or YouTube could potentially partner with gaming conventions to offer virtual tickets and live streaming options for attendees.
Fan Event Planning
As fan-organized events become more of a staple in the convention circuit, there may be a need for professional event planners to assist with logistics and organization.
SCORE
5.2 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 59%
Activity 89%
Freshness 9%