Gamer-Focused Digital Conferences

RazerCon is Set to Take Place on October 15th, 2022

Razer, the leading global lifestyle brand for gamers, today announced that its annual flagship event RazerCon, the digital celebration of all things gaming, is set to take place on October 15th, 2022. Razer CEO Min-Liang Tan will kick off the event with an exciting keynote filled with brand updates, followed by OTK members Rich Campbell and Cyr.

“RazerCon is our annual flagship event for our fans and since its inception, it’s getting bigger with each passing year,” says Razer CEO and Co-founder Min-Liang Tan. “The Razer ecosystem continues to grow – from industry leading gaming hardware, gaming software used by over 200M gamers worldwide and services tailored for gamers. This year will be our biggest RazerCon yet, and we look forward to sharing a whole host of new Razer products and services for our hardcore fans.”

Gamer-focused Conferences
The gaming industry could offer disruptive innovation opportunities for conferences that prioritize interaction between attendees and their favorite gaming content creators
Digital Celebrations
Companies in the entertainment industry could offer innovative, live-streamed events as an alternative to in-person experiences
Expansion of Services for Gamers
Opportunities for disruptive innovation exist in growing the range of services offered for gamers, such as community-building features or customized in-game experiences

Where This Applies

Gaming
Gaming hardware and software companies could capitalize on the desire for gaming-focused conferences that offer product and service updates to dedicated fans
Event Hosting
Digital event hosting companies could increase their portfolio by offering interactive experiences for attendees to connect with content creators
Live-streaming
Live-streaming platforms could use their technology to enable companies in the entertainment industry to host digital events with high-quality, interactive elements
SCORE
1.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 10%
Activity 20%
Freshness 14%