Co-Viewing Metaverse Events

Roblox Users Will Soon Be Able to Watch Bakugan Battle Planet In-Game

Entertainment giant Spin Master Corp. has announced that its anime adventure franchise Bakugan will be debuting all-new metaverse expereinces on Roblox, a leading online gaming platform and world creation simulator.

Set to be released on August 5, the new experience will enable Roblox users to watch episodes of Bakugan Battle Planet on-demand while playing Roblox. As a result, Roblox players will be able to participate in a unique co-viewing experience that is unlike anything else currently on the market.

"Last year, we introduced another dimension of Bakugan storytelling, bringing together millions of fans with the first ever premiere of a full-length episode on Roblox," said Laura Henderson, Spin Master's EVP, Marketing. "Today, we are doubling down in the metaverse, delivering Bakugan to its global fanbase and Roblox's massive audience in another authentic, first-of-its-kind immersive experience."

Image Credit: Spin Master

Metaverse Entertainment Experiences
There is an opportunity to create more metaverse experiences where users can co-view and engage with content while gaming.
Co-viewing in Gaming Platforms
Gaming platforms can explore co-viewing opportunities by partnering with content creators and entertainment companies to offer unique immersive experiences.
Franchise-based Metaverse Experiences
There is a potential for expanding the scope of franchise-based metaverse experiences to a wider audience by leveraging popular gaming platforms like Roblox.

Where This Applies

Gaming Industry
The gaming industry can leverage co-viewing opportunities to enhance user experience and engagement.
Entertainment Industry
The entertainment industry can explore new avenues to showcase their content and reach wider audiences through innovative metaverse experiences.
Technology Industry
The technology industry can play a vital role in creating immersive metaverse experiences by providing the necessary infrastructure and tools to enable co-viewing and engagement.
SCORE
5.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 58%
Activity 84%
Freshness 13%